Welcome to OSXCoopGames.Net!

I've opened this site to make a home for content that doesn't really belong on Rampancy.net, because of that site's focus on Bungie. So here's where I'm coming from. For the past several years I've been working on Bungie fansite Rampancy.net. Its major focus since its founding in 1999 as "The Core" was Bungie's sci fi shooter franchise, Halo. I became a Bungie fan in the 90s for several reasons: they made good games, and they made them for Macs, which was the platform I migrated to after the Commodore Amiga became unviable. But that's another story. When Jason Jones joined Steve Jobs on stage in New York during MacWorld in 1999, it seemed like a new age might be dawning for gaming on the Mac platform. After making the excellent Myth RTT games as crossplatform titles, Bungie was returning to sci fi with a new shooter game. It would be on Macs as well as PCs in 2000. Then everything changed. Microsoft bought Bungie; Bungie made Halo an Xbox exclusive, and Microsoft replaced the Xbox with the Xbox 360. I replaced my Xbox 360s when they broke (sometimes for free, sometimes not) so I could keep playing Halo. Bungie kept making Halo games-- even past the point where it seemed, at least to me, that they wanted to. Now independent from Microsoft, Bungie is making a new sci fi shooter franchise for current and next-generation consoles. I don't need to worry about what I'll be playing Destiny on, because there will be a 360 version. Perhaps I'll have a decision to make when the sequel comes out; Bungie is being cagey about a PC version of the game, to say nothing of a version for OSX. In the meantime, online play became not just a desired feature but a required one, and online coop was added to Bungie games new and old. Over at Rampancy.net, Blackstar and I are currently playing through the Marathon series in cooperative mode using the community-built open source Aleph One engine, despite being on opposite sides of the globe. It's a blast. I want more. I've discovered that networked cooperative play is the kind of play I like most. While many games feature competitive multiplayer, and plenty of games are going "massively online", there is a gap in between for games that are built like single-player games, but can be played cooperatively with more than one person, either with local players on a single console (like Diablo 3 on the Xbox 360) or between networked PCs on the Internet. Co-optimus is a site that exists to focus on these cooperative experiences on consoles and PCs. They pretty much ignore gaming on OS X, and who could blame them? Yet more than a decade after claimed the best Mac game developer for their fledgling console platform, I'm looking back to OS X for more and more gaming experiences. Both Microsoft and Sony have removed all pretense of interest in real backwards compatibility for either software or hardware in the new generation of consoles. Nothing I've seen announced for either new machine rises to the level of "I have to have that" induced by Halo back in 2001. Perhaps that will change, but until then, I have a bunch of Macs perfectly capable of playing good games, old and new. Developers who have found success on the iOS platform sometimes port their games to OS X; they can be found in Apple's App Store or in the MacGameStore. Valve has made versions of their Source engine games for OS X, and their distribution platform, Steam, has a section for Mac games. Good Old Games has lots of convenient packages of classic DOS games that are packaged up with a DOS emulator and can be easily played on Macs, and still more titles from both of those places can be played on modern Macs using WINE or CrossOver. GOG now has a section for native OS X and DOS emulated games. Wine wrappers for various popular Windows games can be found on various sites as well. I've put up direct links to those sites and subsections into a box at the top right. That's why I'm making this site-- to list, talk about, and play that segment of games where these two areas of interest intersect: games that are playable on Macs and feature online cooperative play-- preferably cross-platform play, so that Mac owners can play together with the larger base of players on Windows PCs. I'm building a list of games and compiling where you can get them, how you can run them, and what kind of cooperative play modes they support. For some of them we'll be doing Let's Plays or other videos, and for those games that aren't from Bungie, this is where that content will live. The first such series we're doing is a bit of a crossover-- we're imagining that our Marathon Security Officers, in the midst of a Marathon 2 playthrough, have been sent back in time to primitive Earth by a freak teleporter accident, similar to that time they got sent back to Doom. Except this time they're in Minecraft-- a popular game that's available on the Mac, seems tailor made for cooperative and crossplatform play, and has a vibrant modding scene. We've put together a modpack of about 77 mods, including Galacticraft, and are on a mission to build the technology necessary to get our characters back to Mars and build a ship to get back into space. If there are games you play coop on the Mac that are good, let us know and we'll add to the database. If you've written something or made a video about those games, we can add those to the database to give people an idea of what playing those games are like, as well as where they can get them and how to set them up. In the future we'll be playing other coop games on the Mac-- some will be OS X native games, others will be played in WINE. In particular I'm thinking about Black Mesa, either the free or retail version, since it can be played in WINE, and as an Xbox / OS X gamer I've played the sequels but never the original. We're looking forward to it. We hope you'll join us. --Narcogen

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